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<div class="title">thin_structure_dynamics.h</div>  </div>
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<a href="thin__structure__dynamics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &quot;all_particle_dynamics.h&quot;</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="elastic__solid_8h.html">elastic_solid.h</a>&quot;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="weakly__compressible__fluid_8h.html">weakly_compressible_fluid.h</a>&quot;</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__kernel_8h.html">base_kernel.h</a>&quot;</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="all__fluid__dynamics_8h.html">all_fluid_dynamics.h</a>&quot;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160; </div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;{</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="keyword">namespace </span>thin_structure_dynamics</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    {</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keyword">typedef</span> DataDelegateSimple&lt;ThinStructure, ShellParticles, ElasticSolid&gt; ShellDataSimple;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keyword">typedef</span> DataDelegateInner&lt;ThinStructure, ShellParticles, ElasticSolid&gt; ShellDataInner;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160; </div>
<div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition.html">   48</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition.html">ShellDynamicsInitialCondition</a> :</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">ShellDataSimple</a></div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        {</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition.html">ShellDynamicsInitialCondition</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a> *body);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition.html">ShellDynamicsInitialCondition</a>() {};</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; n_0_, &amp;n_, &amp;pseudo_n_, &amp;pos_0_;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; transformation_matrix_;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        };</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160; </div>
<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size.html">   63</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size.html">ShellAcousticTimeStepSize</a> :</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>&lt;Real, ReduceMin&gt;,</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">ShellDataSimple</a></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        {</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;            <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size.html">ShellAcousticTimeStepSize</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a>* body);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size.html">ShellAcousticTimeStepSize</a>() {};</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; vel_n_, &amp;dvel_dt_, &amp;angular_vel_, &amp;dangular_vel_dt_;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;            StdLargeVec&lt;Real&gt;&amp; shell_thickness_;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;            Real rho_0_, physical_viscosity_, E_0_, nu_;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;            Real smoothing_length_;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;            Real ReduceFunction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        };</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160; </div>
<div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html">   82</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html">ShellCorrectConfiguration</a> :</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">ShellDataInner</a></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        {</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html">ShellCorrectConfiguration</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html">ShellCorrectConfiguration</a>() {};</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;            StdLargeVec&lt;Real&gt;&amp; Vol_;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; B_;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; n_0_;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; transformation_matrix_;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html#ab32aba90e015055941ae43c13e3c69be">Interaction</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        };</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160; </div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor.html">  100</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor.html">ShellDeformationGradientTensor</a> :</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">ShellDataInner</a></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        {</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor.html">ShellDeformationGradientTensor</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation);</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor.html">ShellDeformationGradientTensor</a>() {};</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;            StdLargeVec&lt;Real&gt;&amp; Vol_;</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; pos_n_, &amp;pseudo_n_, &amp;n_0_;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; B_, &amp;F_, &amp;F_bending_;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; transformation_matrix_;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        };</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160; </div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">  118</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics1_level.html">ParticleDynamics1Level</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">ShellDataInner</a></div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        {</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation);</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a>() {};</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;            StdLargeVec&lt;Real&gt;&amp; Vol_, &amp; rho_n_, &amp; mass_, &amp; shell_thickness_;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; pos_n_, &amp; vel_n_, &amp; dvel_dt_, &amp; dvel_dt_others_, &amp; force_from_fluid_;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; n_0_, &amp; pseudo_n_, &amp; dpseudo_n_dt_, &amp; dpseudo_n_d2t_, &amp; rotation_,</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                &amp; angular_vel_, dangular_vel_dt_;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; B_, &amp; F_, &amp; dF_dt_, &amp; F_bending_, &amp; dF_bending_dt_;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; transformation_matrix_;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        };</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160; </div>
<div class="line"><a name="l00137"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html">  137</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html">ShellStressRelaxationFirstHalf</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a></div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        {</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#a7e2d061301a49751cac8e7a05848adb2">ShellStressRelaxationFirstHalf</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation,</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                <span class="keywordtype">int</span> number_of_gaussian_points = 3);</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html">ShellStressRelaxationFirstHalf</a>() {};</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;            Real rho_0_, inv_rho_0_;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;            StdLargeVec&lt;Matd&gt;&amp; stress_PK1_, &amp;corrected_stress_, &amp;corrected_moment_;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; shear_stress_;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;            Real numerical_viscosity_;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160; </div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;            <span class="keyword">const</span> Real shear_correction_factor_ = 5.0/6.0;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> three_gaussian_points_ = { 0.0, 0.77459667, -0.77459667 };</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> three_gaussian_weights_ = { 8.0 / 9.0, 5.0 / 9.0, 5.0 / 9.0 };</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> five_gaussian_points_ = { 0.0, 0.538469, -0.538469, 0.90618, -0.90618 };</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;            <span class="keyword">const</span> <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> five_gaussian_weights_ = { 0.568889, 0.478629, 0.478629, 0.236927, 0.236927 };</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;            <span class="keywordtype">int</span> number_of_gaussian_points_;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;            <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> gaussian_point_;</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;            <a class="code" href="class_std_vec_3_01_real_01_4.html">StdVec&lt;Real&gt;</a> gaussian_weight_;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160; </div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#a156fb6baa3843f7053a683e439d6e9f6">Initialization</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#ac5f217f8fc20b2c1cb314987334fb613">Interaction</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        };</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160; </div>
<div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half.html">  168</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half.html">ShellStressRelaxationSecondHalf</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        {</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half.html">ShellStressRelaxationSecondHalf</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation)</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                : <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">BaseShellRelaxation</a>(body_inner_relation) {};</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half.html">ShellStressRelaxationSecondHalf</a>() {};</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Initialization(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        };</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160; </div>
<div class="line"><a name="l00184"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html">  184</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html">ConstrainShellBodyRegion</a> :</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">ShellDataSimple</a></div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        {</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html">ConstrainShellBodyRegion</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a>* body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>* body_part);</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html">ConstrainShellBodyRegion</a>() {};</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; pos_n_, &amp;pos_0_;</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; n_;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; vel_n_, &amp;dvel_dt_, &amp;vel_ave_, &amp;dvel_dt_ave_;</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; rotation_, &amp;angular_vel_, &amp;dangular_vel_dt_;</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; pseudo_n_, &amp;dpseudo_n_dt_;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;            <span class="keyword">virtual</span> Vecd getDisplacement(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n) { <span class="keywordflow">return</span> pos_0; };</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;            <span class="keyword">virtual</span> Vecd getVelocity(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; vel_n) { <span class="keywordflow">return</span> Vecd(0); };</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;            <span class="keyword">virtual</span> Vecd GetAcceleration(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; dvel_dt) { <span class="keywordflow">return</span> Vecd(0); };</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;            <span class="keyword">virtual</span> Vecd GetRotationAngle(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; rotation_angles_0_) { <span class="keywordflow">return</span> rotation_angles_0_; };</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;            <span class="keyword">virtual</span> Vecd GetAngularVelocity(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; angular_vel_) { <span class="keywordflow">return</span> Vecd(0); };</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;            <span class="keyword">virtual</span> Vecd GetAngularAcceleration(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; dangular_vel_dt_) { <span class="keywordflow">return</span> Vecd(0); };</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;            <span class="keyword">virtual</span> Vecd GetPseudoNormal(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; n_0) { <span class="keywordflow">return</span> n_0; };</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;            <span class="keyword">virtual</span> Vecd GetPseudoNormalChangeRate(<span class="keyword">const</span> Vecd&amp; pos_0, <span class="keyword">const</span> Vecd&amp; pos_n, <span class="keyword">const</span> Vecd&amp; dpseudo_normal_dt_) { <span class="keywordflow">return</span> Vecd(0); };</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html#ae662033ff42e0e766231515998a21c92">Update</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        };</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160; </div>
<div class="line"><a name="l00211"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary.html">  211</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary.html">FixedFreeRotateShellBoundary</a> :</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">PartInteractionDynamicsByParticle1Level</a>,</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">ShellDataInner</a></div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        {</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary.html">FixedFreeRotateShellBoundary</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation, </div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;                <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>* body_part, Vecd constrained_direction = Vecd(0));</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary.html">FixedFreeRotateShellBoundary</a>() {};</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;            Real W0_;</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;            Matd constrain_matrix_, recover_matrix_;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;            StdLargeVec&lt;Real&gt;&amp; Vol_;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; vel_n_, &amp; angular_vel_, &amp;vel_n_temp_, &amp;angular_vel_temp_;</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160; </div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Initialization(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        };</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160; </div>
<div class="line"><a name="l00234"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region.html">  234</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region.html">ClampConstrainShellBodyRegion</a> :</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">PartInteractionDynamicsByParticle1Level</a>,</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_inner.html">ShellDataInner</a></div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        {</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region.html">ClampConstrainShellBodyRegion</a>(<a class="code" href="class_s_p_h_1_1_base_inner_body_relation.html">BaseInnerBodyRelation</a>* body_inner_relation, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>* body_part);</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region.html">ClampConstrainShellBodyRegion</a>() {};</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;            StdLargeVec&lt;Real&gt;&amp; Vol_;</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; vel_n_, &amp;angular_vel_, &amp; vel_n_temp_, &amp; angular_vel_temp_;</div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160; </div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Initialization(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;        };</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160; </div>
<div class="line"><a name="l00255"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html">  255</a></span>&#160;        <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html">ConstrainShellBodyRegionInAxisDirection</a> :</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;            <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>, <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_data_delegate_simple.html">ShellDataSimple</a></div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;        {</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;            <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html">ConstrainShellBodyRegionInAxisDirection</a>(<a class="code" href="class_s_p_h_1_1_solid_body.html">SolidBody</a>* body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>* body_part, <span class="keywordtype">int</span> axis_direction);</div>
<div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html#a4f1f9bf3bd7b1e7260e4fdf7018fc135">  260</a></span>&#160;            <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html">ConstrainShellBodyRegionInAxisDirection</a>() {};</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html#a4f1f9bf3bd7b1e7260e4fdf7018fc135">axis_</a>;    </div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; pos_n_, &amp;pos_0_;</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; vel_n_, &amp;dvel_dt_, &amp;vel_ave_, &amp;dvel_dt_ave_;</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;            StdLargeVec&lt;Vecd&gt;&amp; rotation_, &amp;angular_vel_, &amp;dangular_vel_dt_;</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;            <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html#ac3d43e6f2c8d0bd8252f79157970a5ce">Update</a>(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;        };</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    }</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_second_half.html">SPH::thin_structure_dynamics::ShellStressRelaxationSecondHalf</a></div><div class="ttdoc">computing stress relaxation process by verlet time stepping This is the second step</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:168</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_dynamics_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html">SPH::ParticleDynamicsReduce</a></div><div class="ttdoc">Base abstract class for reduce.</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:66</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_dynamics1_level_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics1_level.html">SPH::ParticleDynamics1Level</a></div><div class="ttdoc">This class includes an initialization, an interaction and a update steps.</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:175</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half_html_a7e2d061301a49751cac8e7a05848adb2"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#a7e2d061301a49751cac8e7a05848adb2">SPH::thin_structure_dynamics::ShellStressRelaxationFirstHalf::ShellStressRelaxationFirstHalf</a></div><div class="ttdeci">ShellStressRelaxationFirstHalf(BaseInnerBodyRelation *body_inner_relation, int number_of_gaussian_points=3)</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:127</div></div>
<div class="ttc" id="aweakly__compressible__fluid_8h_html"><div class="ttname"><a href="weakly__compressible__fluid_8h.html">weakly_compressible_fluid.h</a></div><div class="ttdoc">Describe the weakly compressible fluid which is used model incompressible fluids. Here,...</div></div>
<div class="ttc" id="aelastic__solid_8h_html"><div class="ttname"><a href="elastic__solid_8h.html">elastic_solid.h</a></div><div class="ttdoc">These are classes for define properties of elastic solid materials. These classes are based on isotro...</div></div>
<div class="ttc" id="abase__kernel_8h_html"><div class="ttname"><a href="base__kernel_8h.html">base_kernel.h</a></div><div class="ttdoc">This is the base classes of kernel functions. Implementation will be implemented in derived classes....</div></div>
<div class="ttc" id="aall__fluid__dynamics_8h_html"><div class="ttname"><a href="all__fluid__dynamics_8h.html">all_fluid_dynamics.h</a></div><div class="ttdoc">This is the header file that user code should include to pick up all fluid dynamics used in SPHinXsys...</div></div>
<div class="ttc" id="aclass_std_vec_3_01_real_01_4_html"><div class="ttname"><a href="class_std_vec_3_01_real_01_4.html">StdVec&lt; Real &gt;</a></div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration_html_ab32aba90e015055941ae43c13e3c69be"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html#ab32aba90e015055941ae43c13e3c69be">SPH::thin_structure_dynamics::ShellCorrectConfiguration::Interaction</a></div><div class="ttdeci">virtual void Interaction(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:61</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_solid_body_html"><div class="ttname"><a href="class_s_p_h_1_1_solid_body.html">SPH::SolidBody</a></div><div class="ttdoc">Declaration of solidbody which is used for Solid BCs and derived from RealBody.</div><div class="ttdef"><b>Definition:</b> solid_body.h:43</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction_html_ac3d43e6f2c8d0bd8252f79157970a5ce"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html#ac3d43e6f2c8d0bd8252f79157970a5ce">SPH::thin_structure_dynamics::ConstrainShellBodyRegionInAxisDirection::Update</a></div><div class="ttdeci">virtual void Update(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:427</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_correct_configuration.html">SPH::thin_structure_dynamics::ShellCorrectConfiguration</a></div><div class="ttdoc">obtain the corrected initial configuration in strong form</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:82</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_base_shell_relaxation.html">SPH::thin_structure_dynamics::BaseShellRelaxation</a></div><div class="ttdoc">abstract class for preparing shell relaxation</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:118</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_fixed_free_rotate_shell_boundary.html">SPH::thin_structure_dynamics::FixedFreeRotateShellBoundary</a></div><div class="ttdoc">Soft the constrain of a solid body part.</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:211</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_part_interaction_dynamics_by_particle1_level_html"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">SPH::PartInteractionDynamicsByParticle1Level</a></div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:106</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_inner_body_relation_html"><div class="ttname"><a href="class_s_p_h_1_1_base_inner_body_relation.html">SPH::BaseInnerBodyRelation</a></div><div class="ttdoc">The base relation within a SPH body.</div><div class="ttdef"><b>Definition:</b> body_relation.h:110</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_part_simple_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">SPH::PartSimpleDynamicsByParticle</a></div><div class="ttdoc">Abstract class for body part simple particle dynamics.</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:63</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_clamp_constrain_shell_body_region.html">SPH::thin_structure_dynamics::ClampConstrainShellBodyRegion</a></div><div class="ttdoc">The clamped constrain of a shell body part.</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:234</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html">SPH::thin_structure_dynamics::ShellStressRelaxationFirstHalf</a></div><div class="ttdoc">computing stress relaxation process by verlet time stepping This is the first step</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:137</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html">SPH::thin_structure_dynamics::ConstrainShellBodyRegionInAxisDirection</a></div><div class="ttdoc">The boundary conditions are denoted by SS1 according to the references. The axis_direction must be 0 ...</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:255</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body moving together with particles.</div><div class="ttdef"><b>Definition:</b> base_body.h:193</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html">SPH::thin_structure_dynamics::ConstrainShellBodyRegion</a></div><div class="ttdoc">Fix the position and angle of a shell body part. Note that the average values for FSI are prescirbed ...</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:184</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_data_delegate_inner_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_inner.html">SPH::DataDelegateInner</a></div><div class="ttdoc">prepare data for inner particle dynamics</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:190</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_interaction_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html">SPH::InteractionDynamics</a></div><div class="ttdoc">This is the class for particle interaction with other particles.</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:111</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction.</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:46</div></div>
<div class="ttc" id="anamespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half_html_ac5f217f8fc20b2c1cb314987334fb613"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#ac5f217f8fc20b2c1cb314987334fb613">SPH::thin_structure_dynamics::ShellStressRelaxationFirstHalf::Interaction</a></div><div class="ttdeci">virtual void Interaction(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:206</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_html_ae662033ff42e0e766231515998a21c92"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region.html#ae662033ff42e0e766231515998a21c92">SPH::thin_structure_dynamics::ConstrainShellBodyRegion::Update</a></div><div class="ttdeci">virtual void Update(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:294</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_deformation_gradient_tensor.html">SPH::thin_structure_dynamics::ShellDeformationGradientTensor</a></div><div class="ttdoc">computing deformation gradient tensor for shell</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:100</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_data_delegate_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_data_delegate_simple.html">SPH::DataDelegateSimple</a></div><div class="ttdoc">prepare data for simple particle dynamics.</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:164</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_acoustic_time_step_size.html">SPH::thin_structure_dynamics::ShellAcousticTimeStepSize</a></div><div class="ttdoc">Computing the acoustic time step size for shell.</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:63</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction_html_a4f1f9bf3bd7b1e7260e4fdf7018fc135"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_constrain_shell_body_region_in_axis_direction.html#a4f1f9bf3bd7b1e7260e4fdf7018fc135">SPH::thin_structure_dynamics::ConstrainShellBodyRegionInAxisDirection::axis_</a></div><div class="ttdeci">const int axis_</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:260</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half_html_a156fb6baa3843f7053a683e439d6e9f6"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_stress_relaxation_first_half.html#a156fb6baa3843f7053a683e439d6e9f6">SPH::thin_structure_dynamics::ShellStressRelaxationFirstHalf::Initialization</a></div><div class="ttdeci">virtual void Initialization(size_t index_i, Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.cpp:153</div></div>
<div class="ttc" id="aclass_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition_html"><div class="ttname"><a href="class_s_p_h_1_1thin__structure__dynamics_1_1_shell_dynamics_initial_condition.html">SPH::thin_structure_dynamics::ShellDynamicsInitialCondition</a></div><div class="ttdoc">set initial condition for shell particles This is a abstract class to be override for case specific i...</div><div class="ttdef"><b>Definition:</b> thin_structure_dynamics.h:48</div></div>
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